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- To the one known as Garfield,
-
- > > Well, I'm bustin my hump trying to get all done that I can, but, I'm
- > > sorry, it will HAVE to be good enough. You can't do the game without
- > > my level (and without the Taxman), and I say you'll have to wait a
- > > bit longer (Garfield was behind a bit too, wasn't he?) :P
- > 5. Add support for music playing. One thing I've always found with
- > Amiga programming is it's so limiting having just four voices, and
- > sound effects add so much to a game that I never even bother
- > with music as I tend to need all four voices just give good audio
- > feedback.
- > Giark, I need some way to determine if music is being played.
- > Rather than using the variables you listed, I'd rather make a
- > more dedicated design for handling music to maximize the
- > audio-feedback.
-
- Hmm, interesting. Why didn't I think of that.
-
- > 10. Design a simple "victory sequence" and implement that as just
- > saying Congratulations, Bubba has cleared the SideShooter is
- > also pretty "cheap".
-
- Theres an idea..
-
- _ _ _ _ _ _ | "Look over there, on the other side of your
- |_> |_| |_| |\ | |_ | | | / | | galaxy; thats home" "Gallifrey" "250 million
- |_> | \ | | | \| |_ |_ |_| \_ . | light years away" "whoah" "Its a good ten
- | minutes in this old thing" - 8th Doctor
- --------------+---------------
- http://www.mirex.demon.co.uk
- Member: IAPA & Team *AMOS*
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